We’ve all been on a project where we had a lot of edits to go through and some of our ideas were changed in ways we never would have imagined. And while that is a little upsetting, it is a necessary part of our development.
I think editing is a lot like editing a novel. It is just a lot more difficult than anything you do in a movie. You have to write the story down in full detail, and then you have to put it together in a way that makes a logical and consistent conclusion. I think that’s what editing does. It gives you a way to make the logical, consistent conclusions of the story. If it doesn’t work out, you can always go back to the beginning.
Its easy to imagine a game like this being a lot more difficult to edit than a movie. Imagine if you had to cut out scenes that you didn’t want to show, or go through a lot of editing to make a certain cut that really makes sense. It is also easier to cut out scenes that are boring or awkward than to create something interesting, and if you were to spend the time to create a game like this, it would probably take you a long time to get it all done.
If you can edit these scenes, then you can use them to make more interesting, more exciting movies. But if you cannot do that, then you can use them to make a better movie.
This may not be possible with the current technology, but it is a good idea to think about the mechanics of the game that you are making so that you can make the right edit to make the cut that it should make. It’s often hard to decide which cut to make that will make the most sense, but that is where the idea of nonlinear editing comes in.
Sometimes editing can be a little like watching a film: you can see the camera move in different directions, and you can see the actor change their face, but you can also see the camera move in the same direction, and the actor change their face, but you can also see the camera move in the same direction, and the actor change their face, and so on and so on.
Imagine a film that’s edited into four different, non-intersecting films, as though the camera moved in each of those directions with each cut. Or imagine a film that’s edited into four different, non-intersecting films with each cut being the same, but each cut is in a different direction, or each cut is in a different direction, and each cut is in a different direction. You get the idea.
The original script was written by Tom Furlong, and it seems the game’s original editor was actually Bill Gates. Gates had some sort of “this is where it’s at” comment in the first film. He didn’t have to pay the money to make the film, but because he had the money, he was willing to pay, so he made the film.
Furlong wrote the original script for the original film, which was a great story even the first time around, but he had some of the ideas just thrown out into the wild. Since the original film came out, Furlong has gone on to write many more scripts, but none have been as good as The Matrix.
Furlong has also done some of the most innovative, non-linear editing of all time. The Matrix is one of my absolute favorite movies, and there have been numerous other movies he has done that are as good, if not better, than the original.